Browsing by Author "Carpio Padilla, Patricio Ismael"
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Item Animación 2D aplicada al storytelling como herramienta informativa de concientización sobre el trastorno depresivo mayor en jóvenes adultos en el Centro de Reposo y Adicciones, C.R.A(Universidad de Cuenca, 2022-01-19) Torres Campaña, Bruno Leonardo; Carpio Padilla, Patricio IsmaelMental disorders, specifically major depressive disorder, have affected thousands of people worldwide. In addition, the lack of information and awareness has caused serious consequences for people who suffer from it, for this reason there is a need to inform and raise awareness about depression and its effects. For this reason, research was conducted, and references were taken from different counterparts for the construction of a story that narrates the consequences of major depressive disorder. The animation together with a good narrative construction allows the development of informative videos that are attractive to family members and people close to those who suffer from depression and thus generate awareness of the issue. The final proposal is three informative awareness videos that will address major depressive disorder at different stages: symptoms, social stigmas, and treatment for the patient.Item Diseño de anuncios publicitarios mediante el uso de motion graphics, para potencializar el turismo en la ciudad de Cuenca, Ecuador, a través de su patrimonio cultural inmaterial(Universidad de Cuenca, 2021-07-21) Abad Cárdenas, Julio Rolando; Carpio Padilla, Patricio IsmaelThis degree project proposes the design of advertisements through motion graphics, which show the various manifestations of the intangible cultural heritage of Cuenca and, in turn, become an advertising product to enhance culturaltourism in the city; for this purpose, the project starts from an analysis where it is observed that motion graphics is a subdiscipline of design little used locally and nationally to generate advertisements in the tourism area. Gui Bonsiepe’s Project Methodology is applied, where three central stages are worked on: problem structuring, design and realization; these in turn were complemented with sub-processes related to motion graphics projects and where the stages of research, pre-production and production are included. After the development of the commercials, and as a complementary exercise, a stage of implementation on Instagram was proposed. This aims to connect with the target audience, receive feedback and, in addition, experience the options provided by the aforementioned social network in terms of publication and promotion.Item Diseño de aplicación móvil como recurso interactivo complemento para la unidad de cuerpo humano y salud de la materia ciencias naturales de 5° año de educación básica de la escuela Luis Cordero Crespo(2019-02-28) Loja Rodríguez, Juan José; Carpio Padilla, Patricio IsmaelThe current system of Basic General Education (EGB) in Ecuador has implemented new tools in terms of educational material, but possibly the lack of interest in students and teachers has caused a blockage to develop new learning methods. In the study conducted in 2016 (INEC), of 11.2% of people between 5 years and 15 years who have an activated cell phone, 68.9% have a smart phone, compared to 13% registered in 2012, it is say a remarkable increase of 59.9 points. Using interactive resources such as video, audio, typography and color, it is proposed to improve the relationship between the technology used by children and the educational system. It is proposed that this mobile application model serve as a basis for future digital interactive resource tools in the education systemItem Diseño de infografías ilustradas para medios digitales de buses del transporte interprovincial del Ecuador(Universidad de Cuenca, 2024-09-03) Mendía Ramón, Jandry Cristian; Carpio Padilla, Patricio IsmaelThe initial problem lies in the limited graphic expression of the evolution of the interprovincial bus industry in Ecuador due to the scarcity of photographic resources. Although there have been advances in the graphical representation of the service, it lacks a source that comprehensively reflects the changes and progress over the decades. To address this limitation and the evolution of this industry directly and understandably, an infographic project with digital illustration was conceived. Following Ambrose Harris' methodology, seven infographics with digital illustrations were developed using Procreate software. These realistic illustrations not only capture the physical transformation of the vehicles but also highlight technical details and design elements such as typography, paint cuts, and shapes. Covering representative bus models from the 1960s to the present. This digital approach ensures accessibility and takes advantage of the familiarity and active participation of the target audience, people aged 40 to 60, on social media, especially Facebook. The dissemination strategy was aimed at avoiding conventional advertising campaigns and focused on Facebook, considering the preferences and content consumption habits of the target audience. The choice of realistic illustrations highlights the cultural influence of different eras and provides a coherent visual narrative. In summary, the project resolves the limitation of graphic expression through infographics with digital illustrations that highlight technical details and design elements, using dissemination strategies adapted to the preferences of the target audienceItem Diseño de interfaz de una aplicación móvil para comercializar prendas de vestir bajo el concepto slow fashion en Cuenca(Universidad de Cuenca, 2023-03-05) Farez Moscoso, Natasha Andrea; Carpio Padilla, Patricio IsmaelWith globalization and the irresponsible practices of the textile industry in the manufacturing processes, the ravages are more and more evident, fashion becomes ephemeral and pollution in recent years continues to increase, the role of individuals with environmental responsibility seems a weak effort compared to the problem of fast fashion. A mobile app that generates a sustainable garment cycle and delays the arrival of garments to landfills by buying and selling clothes among users, coupled with the promotion of the local economy that benefits fashion designers in the city, can be an interesting contribution. This project focuses on the design of the interface of a mobile application under the concept of slow fashion in Cuenca. Constructed based on the needs of the user, of a target audience proposed at the research stage following the methodology of Jesse James Garret in his book The Elements of User Experience. According to the phases proposed by the author, the prototypes were tested with people belonging to the target to achieve greater effectiveness in the final product. This results in an innovative, intuitive and user-friendly interface.Item Diseño de interfaz de una aplicación móvil para el aprendizaje de funciones matemáticas, dirigida a estudiantes de bachillerato en la ciudad de Cuenca(Universidad de Cuenca, 2025-03-20) Morales Torres, María Auxiliadora; Carpio Padilla, Patricio IsmaelThis project consists of the design of the interface for a mobile application for the learning of mathematical functions for high school students in the city of Cuenca whose transversal axis is gamification. “YUPA”, designed to facilitate the learning of mathematical functions in high school students in Cuenca. Through gamification, it seeks to encourage autonomy and interest in mathematics in a demographic group that has traditionally shown some resistance to this discipline. The project mixes pedagogical, technological and design fundamentals, with a user-centered approach. Exhaustive research was carried out that included the application of surveys, empathy maps to understand the needs and preferences of students and other stakeholders involved in the problem. The results of this research served as the basis for the design of an intuitive and attractive interface, guided by Jesse James Garrett's five planes methodology. As a result of this process, an interactive prototype materialized that gives life to “YUPA”, a digital space where “learning mate is easy”.Item Diseño de interfaz de una aplicación móvil para el recorrido autoguiado de ecoturismo en el Azuay(Universidad de Cuenca, 2024-03-08) Bustos Rueda, Mateo Manuel; Carpio Padilla, Patricio IsmaelThe objective of this project is to design the interface of a self-guided ecotourism mobile application in Azuay, by strengthening and creating awareness of nature through the knowledge obtained from experiences. Thanks to the approach provided by the permaculture and ecotourism. The purpose is to identify the natural elements that exist in the environment by recognizing and respecting them, so there will be an optimal coexistence between the population and the environment. Thus, features such as real time geolocation with interactive maps, flora and fauna scanners and the breakdown of relevant information and instructions for the journey through routes and trails have been incorporated. Jesse James Garrett guides the interaction and experience design using his methodology comprising Strategy, Scope, Structure, Skeleton, and Surface, addressing the issues with understanding and empathy. The study targets a demographic of nature enthusiasts aged 18 to 40, employing surveys to identify their needs. Content requirements are addressed, information is prioritized, and the application's navigability is outlined through low and high-fidelity wireframe testing. Finally, the graphical system is developed in line with the defined eco-friendly criteria. The outcome is Pacha, a guide encouraging observation and understanding of the environment, featuring a progressive reward system that acknowledges users' development as ecotourists—allowing individual or collective growth in participation within a community sharing a commitment to an environmentally conscious culture, fostering a more responsible and urgent approach to natural preservation.Item Diseño de interfaz de una aplicación móvil para promover la prevención de la violencia de género en Cuenca(Universidad de Cuenca, 2024-03-05) Bravo Palacios, Samantha Nicole; Carpio Padilla, Patricio IsmaelThis project focuses on designing a mobile interface for an application that promotes the prevention of gender violence in the city of Cuenca by strengthening the feminist organization. The approach of the application centers on two fundamental axes: prevention and action; therefore, organization, communication, and articulation are priorities to face the problem. In this way, feminist groups and activists are encouraged to expand their services and actions, such as events organization, creation of blogs, forums, and direct communication between users within the application, to achieve user experience effectiveness in women between 18 and 28 years. The methodology of Jesse James Garrett guides the interface design, whose structure of five interdependent planes (Strategy, Scope, Structure, Skeleton, and Surface) facilitates the project development. Within the first phases, are investigated the users and the problem. After this process, it establishes the contents and requirements for the information architecture. Consequently, it designed the design of wireframes, graphic lines, and functional prototypes to evaluate the viability of the design. The result was an interactive prototype that simulates the "Ñañi" application, which is a safe virtual space where the voices and needs of women and people of gender diversity are prioritized, from the facilitation of a digital space that promotes sisterhood, union, and feminist organization in the fight for a more equitable and safe society for allItem Diseño de la interfaz de un sitio web para la fundación privada sin fines de lucro Rikuna Kuyay(Universidad de Cuenca, 2023-10-23) Rodríguez Chiriboga, Geovanny Xavier; Carpio Padilla, Patricio IsmaelThe solidarity meaning is based on the respect and empathy that lead us to understand that a person needs collaboration or support. In our society, there are foundations and social aid entities who are dedicated to provide solidarity; but, due to different reasons, they don’t have the financial support to make themselves known and thus carry out their work in benefit of the most vulnerable people. In Gualaceo town, Azuay province, there is a private non-profit foundation named Rikuna Kuyay who promotes support for the most vulnerable people, especially the elderly. However, due to various reasons, it doesn’t have an official website as its main communication axis. This project pretends provide a solution to this foundation issue by creating a graphic system to publicize its work in the society, as well as to recruit enthusiastic young professionals in social work, also it will help to promote donations to the foundation and finally help to establish cooperation with other foundations. By use of the Jesse James Garret’s methodology, all the necessary tools are generated to create the prototype of its website according to the foundation’s philosophy.Item Diseño de la interfaz de una aplicación móvil lúdica para concientizar sobre las consecuencias del consumo de alcohol en jóvenes de entre 15 a 17 años(Universidad de Cuenca, 2024-08-05) Delgado Montalván, Brandon Henry; Carpio Padilla, Patricio IsmaelFaced with the problems faced by young people in relation to excessive alcohol consumption, the design of a graphic interface has been proposed to contribute to this problem. In this way, the objective of this work is to design the interface of a playful mobile application to raise awareness about the consequences of alcohol consumption in young people between 15 and 17 years old. The application seeks to be an innovative tool that promotes interactive learning about the risks of youth alcoholism. With all the aforementioned elements, the interface presents a simple, intuitive and attractive design for young people. We propose the design of animated graphic elements, mini-games, reward mechanics and tragic endings that seek to create reflection. In addition, the interface design is presented as an entertaining and immersive proposal, awakening emotions with the users. Ultimately, the project has achieved a consistent and usable design, which integrates gamification concepts and persuasive narratives to raise awareness about youth alcoholism in a playful and interactive wayItem Diseño de la interfaz de una aplicación móvil para un recetario sobre plantas medicinales ancestrales(Universidad de Cuenca, 2023-08-29) Solano Guevara, Andrés Esteban; Carpio Padilla, Patricio IsmaelOver the years, the new generations are not aware of the benefits of ancestral medicine, for which all this ancient knowledge has disappeared. Currently most people choose to use modern medicine leaving aside the many benefits that ancestral plants have. On the other hand, there are very few people who use traditional medicine as older adults, shamans and healers, thus keeping this knowledge alive, but it does not have the due dissemination or importance, so that it comes to be known and benefits the masses. To save traditional medicine, the design of a mobile application interface is proposed that has characteristics adaptable to different devices and works as a virtual recipe book where the user, who is previously tested with different prototypes, can save, view, share information about medicinal plants and what is their use. For different types of users, we can have an interface that is friendly and allows us to learn about the different ways of preparing ancestral plants, making it possible for many people who are unaware of its use to have this knowledge at their fingertips with the application.Item Diseño de la interfaz gráfica de usuario de una plataforma web para facilitar el proceso de prácticas pre profesionales de la Universidad de Cuenca(2021-07-15) Alvarado Ramírez, Josselyn Priscilla; Carpio Padilla, Patricio IsmaelThis project makes a study on the process of pre-professional practices in the Faculty of Arts of the University of Cuenca, specifically in the area of Graphic Design and Interior Design. Due to technological advances, and in reference to digital natives, we have now been able to see several methods that synthesize processes and offer a better user experience. This project focuses on the development of the user-centered graphical interface of a web platform to create a pre-professional internship process, solving the real needs of students through which they can have better access through the internet, power manage records in a more secure way, and be able to create a faster and more efficient processItem Diseño de la interfaz para una aplicación móvil del sistema de movilidad urbana de la ciudad de Cuenca(Universidad de Cuenca, 2023-02-28) Correa León, Natalia Cristina; Carpio Padilla, Patricio IsmaelThis project is about the Mobile App interface development of the systems of public transportation available in Cuenca city. The proposal is built from the investigation and the necessities of identification of the transport users. The process of the app development is composed of each of the phases that Jesse James Garret has provided in his book “The Elements of User Experience”. In section two it can be found the tools used on the investigation for the strategy, the user needs identification, and the site goals definition. In the third section is detailed the evolution of the project putting into practice the phases of structure, skeleton and surface, until the final result: A well functional prototype, friendly and efficient, in which was worked a site architecture, interface design, graphic system, to subsequently perform the usability tests both at the level of wireframes and the final prototype.Item Diseño de material de apoyo para actividad lúdica infantil en el Museo Pumapungo(Universidad de Cuenca, 2024-06-10) Segovia Márquez, Johanna Francisca; Carpio Padilla, Patricio IsmaelThis document presents a compilation corresponding to the various stages of design, elaboration and development of recreational material that facilitates the teaching and learning process about various cultures and nationalities of Ecuador. These ready-made pieces are part of an activity that displays specific clothing items from different cultures of the country, each one explained and with information regarding manufacturing materials and the meanings of their use, encouraging boys and girls to relate to knowledge through acquire. Its use is proposed in cultural and academic spaces, for this purpose the instrument was validated both with a sample of the target population and with personnel who work in a museum that addresses this topic on a permanent basis. Each of the materials and manufacturing procedures is presented in detail, as well as the implementation of the recreational activity, its intention is to strengthen the tool bank with which children approach scientific and ancestral knowledgeItem Diseño de material didáctico con técnica pop up como material educativo de la fauna endémica de las islas Galápagos(2016) Bermeo Parra, Byron Adrian; Carpio Padilla, Patricio IsmaelThe current project began as an interest in increasing and transferring knowledge regarding the Galapagos Islands, its characteristics, history, unique and millenary species in an innovative, fun and tridimensional way; symbolically betting on our planet through using our senses to learn about it, respect it and even better to protect it based on changes. One of the main aspects of this project is the illustration of each endemic species of the islands starting from the basic shape and drafting it to use this as the starting point to obtain a variety of landscapes, species and complements. The design process applies techniques from mobile books; this technique uses paper engineering to produce a tridimensional effect based on the previous study of fundamental topics about illustration, color, typography and publishing design focusing along a project conceived for the target public allowing to create in a joined, correct and coherent way each piece of knowledge which the book wants to transmit; allowing the reader to enjoy this activity, the integral learning process and the increase of knowledge generating an harmonic relation among the activity, the knowledge and the surrounding world.Item Diseño de material gráfico ilustrado como apoyo didáctico para la enseñanza de matemática básica a los niños de educación general básica de 9 a 10 anos con síndrome de Down en tiempos de pandemia(Universidad de Cuenca, 2024-03-05) Guamani Domínguez, Danny Alexander; Carpio Padilla, Patricio IsmaelThis work aims to develop audiovisual material that helps children with Down syndrome to learn mathematics in a simple way during the quarantine period. This document records the procedure that was carried out following Gui Bonsiepe’s methodology, adding the methodological steps of Austin Shaw’s Design for motion (2016) in the final stages focused on the animation process. In the first stage, it refers to the justification, delimitation and basic concepts of the topic that will guide the following stages, this will help to maintain the focus on creating the final product in the most optimal way possible. In the second stage, there are different goals, since in this way progress can be made once the previous steps have been completed with the best possible result. The first goal is met by gathering all the necessary information focused on the subject of teaching children with Down syndrome in the pandemic and post pandemic era. With the collected material, it becomes possible to summarize and obtain information that helps in the elaboration of the target, user profiles, and brief respectively; but information is also obtained that helps the elaboration of the audiovisual project which is the final result that is sought to be achieved. In the third stage of the project, the methodological procedure focused on animation is taken, which begins with the creation of a moodboard and a technical script that will be the basis for the practical part of the project, which is the digital creation and animation of the characters and objects for the video.Item Diseño de material visual como complemento para la producción de EDM (electro dance music) aplicado a las composiciones del DJ Set Collins(Universidad de Cuenca, 2022-11-28) Lavanda Chiriboga, Guido Jair; Carpio Padilla, Patricio IsmaelThis project consists of the planning, design and realization of a video clip for a single by an Ecuadorian DJ called Set Collins, which will be developed with the animation and motion graphics technique, this will be used as visual support in live presentations and at your time it will be published on the YouTube platform for later viewing. The starting point to achieve this has been the background study, where relevant aspects for the project were analyzed, such as technological and cultural elements, in order to determine the relevance and evolution that this activity has acquired over time. In turn, cases were analyzed in order to know the different techniques and processes used that will be used as support for the realization of this project. For the design process, different methodologies were used, such as The Script by Robert McKee, which helped us to understand the process of creating the script, Design for Motion by Austin Shaw and Animated Storytelling by Liz Blazer. served for the pre-production processes, it should be emphasized that these were a fundamental pillar for the development of the project.Item Diseño de pieza audiovisual mediante el uso del motion graphics sobre las danzas urbanas dirigido a bailarines principiantes de la ciudad de Cuenca(Universidad de Cuenca, 2023-04-26) Ortega Delgado, Brandon William; Carpio Padilla, Patricio IsmaelCurrently, dance becomes much more relevant thanks to the new massive means of dissemination such as social networks, which have managed to bring dance to a broader audience, showing different styles of dance accompanied by an infinite number of musical rhythms. Cuenca is a city that has great cultural wealth and is full of art, in the case of urban dance we find dancers who spread their art in the aforementioned media, unfortunately the overwhelming amount of content that is not well founded confuses the dancers beginners who see social networks as a reliable learning method and opaque to dancers who try to spread their art. The main objective of this project is to provide accurate and well-founded information to beginner dancers of urban rhythms and young people interested in learning about urban dance. The video contains introductory information about urban dance and three branches chosen for their popularity in our current context, presenting reliable information using design as a dissemination method.Item Diseño de piezas de motion graphics para incentivar a los estudiantes universitarios a dar mayor importancia a la salud mental(Universidad de Cuenca, 2025-03-18) Guerrero Criollo, Josué Ariel; Carpio Padilla, Patricio IsmaelThis project aims to develop motion graphics pieces about the types of psychological disorders that young people may experience during their university life, as well as indicating ways or methods to address these conditions. The development of this project follows a process outlined in the methodology of Austin Shaw in his book "Design for Motion" and Liz Blazer in "Animated Storytelling." The document is organized into three sections, each outlining the different stages to be followed for the completion of the project. The first section includes an initial research phase, where the project's justification and importance are established, along with its scope and limitations. A general objective is defined, and the conceptual foundations with key elements that will guide the project’s development are presented. The second section covers the application of the first stages of Austin Shaw and Liz Blazer's methodology, from the development of a basic brief to the creation of a creative brief that guides the visual aspect of the project. The third section applies the methodology steps for the creation and production of the product, ranging from the technical script and style frames to the final assembly.Item Diseño de piezas de motion graphics sobre las vanguardias artísticas más importantes de la pintura como herramienta para fortalecer el aprendizaje de los estudiantes de segundo ciclo en la asignatura de Historia del Arte II de la carrera de Diseño Gráfico de la Universidad de Cuenca(Universidad de Cuenca, 2023-02-28) Fajardo Mora, Ariel Nicolás; Carpio Padilla, Patricio IsmaelThis project aims to develop Motion graphics pieces on the most important artistic vanguards of painting, as a resource or tool to strengthen the learning of second cycle students in the Art History II subject of the Graphic Design career at the University of Cuenca. Throughout the development of the project, a process has been followed, according to the Inputs-Outputs methodology (C. Jones, 1970). The document is organized into three sections in which the different stages to follow to complete the project are distributed. In section one, the analysis of the justification and importance, delimitation and scope is carried out and; the conceptual foundations, where you reflect on the key concepts that help guide and justify the project. In section two we begin to apply the Christopher Jones methodology by analyzing the contents, objectives, variables and evaluation criteria; The context that is made up of: artistic vanguards, interview with the teacher, student surveys and finally user modeling was also explained. In section three, the strategies and methods of motion graphics are applied, such as: ideation, script outline, technical script, storyboard, animatic, styleframes and editing. Finally, in the last stage of the methodology, a first piece of motion graphics was developed, to verify if it is functional. And to specify the proposal of the three motion graphics pieces, three covers were made for the YouTube thumbnails.
