The use of didatic games to motivate students from eight to ten to participate into the efl classroom

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Date

2011

Journal Title

Journal ISSN

Volume Title

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Abstract

Resumen

This work is focused on didactic games to motivate children s participation during their English learning process. Didactic games are strategies which allow students to develop their cognitive and creative abilities. Using games into the EFL classroom helps to improve learning in students. As Brumfit, Moon, and Tongue have stated, didactic activities enhance pupils to acquire the language in a natural way. Therefore, didactic games become effective tools in order to develop language skills. Based on Piaget´s theory, children acquire knowledge through physical, logical, mathematical, and social interaction, which help them to understand and assimilate how their world works. Didactic games thus provide children opportunities to acquire new experiences, which allow them to know their world. They also, as it is the purpose of this monograph, encourage pupils towards learning English as a foreign language, since they find games fun and interactive. These games are not only focused on the English language itself but on different topics which children enjoy.

Keywords

Enseñanza Del Ingles, Motivacion, Educacion, Estudiantes, Juegos

Citation

Código de tesis

Código de tesis

TLI;300

Grado Académico

Director de tesis

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