Interactive digital storytelling and HCI techniques applied for edutainment in interactive health projects: Analysis of two USC’s labyrinth projects

dc.contributor.authorMora Fernandez, Jorge Ignacio
dc.date.accessioned2018-01-11T16:47:16Z
dc.date.available2018-01-11T16:47:16Z
dc.date.issued2015-08-02
dc.description.abstract. The interactive narratives for developing interactive & educational documentaries have served for developing interactive installations & products in galleries, exhibitions, museums, universities, webs & videogames. During the last years, these previous experiences of applying interactive narrative techniques in digital historical or educational products have served to developed interactive narratives applied to health education, treatment or recovery. Two of the projects developed by the USC’s Labyrinth Project, directed by Marsha Kinder, are examples of the application of experiences in other narrative genres to health edutainment. This paper analyzes the interactive narrative elements integrated on the interfaces of the projects: A Tale of Two MAO Genes & Interacting with Autism. This analysis develops a model that describes the interactive immersive narrative elements integrated on their interfaces. It serves to identify the interactive narrative elements that create immersion in edutainment health projects so they can be applied on new narratives about recovering from addiction.
dc.description.cityLos Angeles CA
dc.identifier.doi10.1007/978-3-319-20886-2_58
dc.identifier.isbn9783319208855
dc.identifier.issn3029743
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84947255200&doi=10.1007%2f978-3-319-20886-2_58&partnerID=40&md5=a8e61dc80318753dacc3426396b56427
dc.identifier.urihttp://dspace.ucuenca.edu.ec/handle/123456789/29056
dc.language.isoen_US
dc.publisherSPRINGER VERLAG
dc.sourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.subjectAgency
dc.subjectEdutainment
dc.subjectHci Analysis
dc.subjectHealth
dc.subjectHipermedia
dc.subjectImmersion
dc.subjectInteractive Digital Storytelling
dc.subjectInteractive Documentary
dc.subjectInterface
dc.subjectNarrative Closure
dc.subjectNarrative Intelligibility
dc.subjectNarrative Paradox
dc.subjectTransmedia
dc.titleInteractive digital storytelling and HCI techniques applied for edutainment in interactive health projects: Analysis of two USC’s labyrinth projects
dc.typeArticle
dc.ucuenca.afiliacionmora fernández, j.i., senescyt, group randdandi sinapsis and group r+d+c cicnetart, diuc, school of medicine and school of philosophy, letters and education sciences, university of cuenca, cuenca, ecuador, researcher collaborator at the labyrinth project, funded at usc, los angeles, united states
dc.ucuenca.correspondenciaMora Fernández, J.I.; SENESCYT, Group RandDandi SINAPSIS and Group R+D+C CICNETART, DIUC, School of Medicine and School of Philosophy, Letters and Education Sciences, University of CuencaEcuador
dc.ucuenca.embargoend2022-01-01 0:00
dc.ucuenca.idautorAAC851615
dc.ucuenca.indicebibliograficoSCOPUS
dc.ucuenca.nombrerevista4th International Conference on Design User Experience and Usability DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction HCI International 2015
dc.ucuenca.volumen9186

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