Person: Cedillo Orellana, Irene Priscila
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Birth Date
1980-12-09
ORCID
0000-0002-6787-0655
Scopus Author ID
55761108900
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Universidad de Cuenca, Cuenca, Ecuador
Universidad del Azuay, Cuenca, Ecuador
Universidad de Cuenca, Departamento de Ciencias de la Computación, Cuenca, Ecuador
Universidad de Cuenca, Facultad de Ingeniería, Cuenca, Ecuador
Universidad del Azuay, Cuenca, Ecuador
Universidad de Cuenca, Departamento de Ciencias de la Computación, Cuenca, Ecuador
Universidad de Cuenca, Facultad de Ingeniería, Cuenca, Ecuador
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Facultad de Ingeniería
La Facultad de Ingeniería, a inicios de los años 60, mediante resolución del Honorable Consejo Universitario, se formalizó la Facultad de Ingeniería de la Universidad de Cuenca, conformada por las escuelas de Ingeniería Civil y Topografía. Esta nueva estructura permitió una mayor especialización y fortalecimiento en áreas clave para el desarrollo regional. Cuenta con programas académicos reconocidos internacionalmente, que promueven y lideran actividades de investigación. Aplica un modelo educativo centrado en el estudiante y con procesos de mejora continua. Establece como prioridad una educación integra, la formación humanística es parte del programa de estudios que complementa a la sólida preparación científico-técnica. Las actividades culturales pertenecen a un programa permanente y activo al interior de nuestras dependencias, a la par de proyectos que desde el alumnado y bajo la supervisión de docentes cumplen con servicios de apoyo a nivel local y regional; promoviendo así una vinculación estrecha con la comunidad.
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Cedillo Orellana
First Name
Irene Priscila
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Publication VitaApp: augmentative and alternative communication system aimed at older adults(Springer Verlag, 2021) Cárdenas Delgado, Paúl Esteban; Cedillo Orellana, Irene Priscila; Prado Cabrera, Katerine Daniela; Collaguazo Malla, Christian Xavier; Sánchez Sánchez, William Andrés; Cedillo Orellana, Irene PriscilaAugmentative and Alternative Communication Systems (AACs) is an important study area for people who need alternative ways to communicate their ideas. An AAC web system based on pictograms for the elderly VitaApp is pre- sented in this paper. The system results from the implementation of the last phase of the UIAAC method, which guides the design and implementation of AAC systems aimed at older adults. VitaApp is based on a client-server architecture, divided into three roles: a) administrator, carer: these oversee customizing the interface and have dedicated web applications; b) elderly: they use the AAC application that their caregiver personalizes for them. The graphical interface of the AAC application is evaluated through a case study that was applied to an older adult, his caregiver, and a clinical psychologist; in this, the ease of use, usefulness, and future use of the web application were evaluated. The results show that its users perceive VitaApp as an alternative communication support tool, useful, easy to use, and considered to be used in the future. © 2021, Springer Nature Switzerland AG.Publication Smart irrigation system for smart farming(UCLan Chipre, INSPIRE Interdisciplinary Science Promotion & Innovative Research Exploration, 2017) Tenezaca Sari, Pedro Alexander; Piedra Garcia, Christian David; Godoy Mendia, Alberto Steven; Merchán Piedra, Daniel Felipe; Patiño Zaruma, Edisson Fernando; Cedillo Orellana, Irene PriscilaA new developing technology, the internet of things, allows us to capture information from multiple devices like sensors, buildings, and homes. This information is stored in the Cloud and can be used in order to improve a service or enhance decision making. Internet of Things supports a Smart City vision, enhance the quality of public services and the life of its habitants. Smart Farming plays an important role and represents an essential component in Smart Cities. Moreover, the need of decreasing the waste of water has opened new research directions in finding solutions that help in saving water. In this paper, it has been proposed a solution for the intelligent irrigation of any type of crop, taking into account new technologies such as Internet of Things in order to improve irrigation systems. In order to show the feasibility of this proposed, an application of this solution has been presented.Publication Towards an evaluation method of how accessible serious games are to older adults(Institute of Electrical and Electronics Engineers Inc., 2020) Cedillo Orellana, Irene Priscila; Pesántez Cabrera, Paola Gabriela; Acosta, María Inés; Jimbo, Verónica; Sinchi Coronel, Pablo FernandoThe loss of cognitive and motor functions in humans increases with age, and the aging population is expected to continue growing significantly in the following years. In this context, serious games have become a tool that supports health professionals in mitigating age-related cognitive problems. Additionally, the accessibility provided by those tools is a determinant factor when users need to adapt themselves to a particular technology. Therefore, this paper presents an accessibility model and an evaluation method useful for assessing how accessible serious games are to older adults, based on the Games Accessibility Guidelines (GAG) proposed by the International Game Developers Association and the ISO/IEC 25040. In order to validate and ensure the feasibility of this study, each activity of the proposed method has been applied to a real game that was created for improving certain cognitive functions (i.e., A Clockwork Brain suite of serious games).Publication A data infrastructure for managing information obtained from ambient assisted living(Institute of Electrical and Electronics Engineers Inc., 2019) Valdez Solis, Wilson Fernando; Cedillo Orellana, Irene Priscila; Trujillo Orellana, Andrea Alexandra; Orellana Cordero, Marcos PatricioThe Internet of Things (IoT) is a current paradigm which can be part of several fields of application, and Healthcare is one of the most important. Ambient Assisted Living (AAL) is an important subfield in Healthcare. Also, services demand and network requirements of IoT systems due to the increase of connected devices and data flow overcharges Cloud. Fog Computing represents a new paradigm that lightens the network. Some applications use Fog Computing in order to reduce costs and improve performance of IoT applications. Healthcare is one of them and the implementation of Fog Computing architectures inside those systems is a new trend nowadays. The importance of having a data infrastructure in this kind of IoT systems is evident because of the relevance of the data. In this paper is presented a Data Infrastructure for Managing Information Obtained from Ambient Assisted Living. The model provides the data flow starting in the data reading in the IoT devices and ending in the Cloud by crossing Fog Computing Layer. The model considers communication protocols, security features and relationship between elements which take part in an AAL system. Moreover, the model was developed using Eclipse Modeling Tool and validated in the same tool by using an instantiation of the main classes of the model.Publication Towards a Method to Create Microlearning Capsules: Bullying and Cyberbullying Domain(Institute of Electrical and Electronics Engineers, 2022) Cedillo Orellana, Irene Priscila; Illescas Peña, Lourdes Eugenia; Peña Contreras, Eva Karina; Cárdenas Delgado, Paúl Esteban; Sánchez Zhunio, Bertha Cristina; Valdez Solis, Wilson FernandoThe development of new information and communication technologies (ICTs) has become widespread due to the technology development and the COVID-19 pandemic; consequently, internet use has increased and impacted different social areas, like communication, education, and the way people relate. Therefore, increasing the cases of bullying and cyberbullying in children and teenagers. In addition, instructional tools, such as microlearning, have emerged in education, allowing for compressing and massifying educational content from different areas of knowledge. This tool aims to reduce learning time and can be deployed on any platform without using traditional means of learning. This paper presents an overview of a method for creating learning capsules in the domain of bullying and cyberbullying named LeCCMe. This method is based on the ADDIE instructional model and incorporates a diffusion phase to reach the largest possible population. Finally, a case study is presented, in which a learning capsule has been created to prevent bullying and cyberbullyingPublication A middleware for managing the heterogeneity of data provining from IoT devices in ambient assisted living environments(Institute of Electrical and Electronics Engineers Inc., 2020) Cedillo Orellana, Irene Priscila; Riofrío Machado, Xavier Fernando; Prado Cabrera, Katerine Daniela; Orellana, MarcosInternet of Things (IoT) has been growing exponentially in the commercial market in recent years. It is also a fact that people hold one or more computing devices at home. Many of them have been developed to operate through internet connectivity with cloud computing technologies that result in the demand for fast, robust, and secure services. In most cases, the lack of these services makes difficult the transfer of data to fulfill the devices' purposes. Under these conditions, an intermediate layer or middleware is needed to process, filter, and send data through a more efficient alternative. This paper presents the adaptive solution of a middleware architecture as an intermediate layer between smart devices and cloud computing to enhance the management of the heterogeneity of data provining from IoT devices. The proposed middleware provides easy configuration, adaptability, and bearability for different environments. Finally, this solution has been implemented in the healthcare domain, in which IoT solutions are deployed into Ambient Assisted Living (AAL) environments.Publication A systematic literature review on technological solutions to fight bullying and cyberbullying in academic environments(Carnegie Mellon University, Ulster University, 2022) Cedillo Orellana, Irene Priscila; Bermeo, Alexandra; Jadán Guerrero, Janio Lincon; Espinosa Proaño, Francisco Javier; Betancourth, AlexaNowadays, the world is more connected than ever; the use of internet, social networks and platforms allows for people of all ages to have constant communication. During the past year, due to the COVID-19 pandemic, children and teenagers have had to spend most of their time using a technological device, for educational and recreational purposes. This constant connection has carried on several issues, one of them being cyberbullied. This is when a person intentionally and repeatedly harms another one, on a virtual environment. Even with its downside, technology has many advantages; it has allowed for children and teenagers to engage in educational communities and applications. Then, studies on bullying and the ways to fight it exist from many years prior, however, there are little literature about the technological solutions to help in the fight against cyberbullying and bullying. Therefore, the objective of this research is to perform a Systematic Literature Review (SLR) about technological solutions for education and to fight bullying and cyberbullying in children and teenagers. To perform a trustworthy, rigorous and repeatable SLR, the methodology proposed by Kitchenham was used. The presented SLR, uses studies from 2009 to 2021. To start, a group of primary studies was selected, which met the characteristics to answer the research question “What technological tools, methods and models are used to educate about bullying and cyberbullying?” The primary studies were obtained from the most used digital libraries, prominent journals, and most representative conferences in the area. In conclusion, this study provides a global vision of the state of the art in this area, which represents a helpful tool for researchers to detect weaknesses and gaps and open new horizons regarding the use and design of technology to fight bullying and cyberbullying.Publication Comparando técnicas de minería de datos en un centro de emergencias(2021) Llivisaca Largo, Brandon Iván; Gutierrez García, Bayron Stalyn; Cedillo Orellana, Irene Priscila; Orellana Cordero, Marcos Patricio; Patiño León, AndrésPublication Intelligent pillbox: evaluating the user perceptions of elderly people(UCLan Chipre, INSPIRE Interdisciplinary Science Promotion & Innovative Research Exploration, 2017) Valdez Solis, Wilson Fernando; Cedillo Orellana, Irene Priscila; Parra Ullauri, Juan Marcelo; Guevara Toledo, Andrea Patricia; Ortiz Segarra, José IgnacioPillboxes represent a good solution in the adherence to medical prescriptions for elderly people. They are built taking into account aspects as ergonomic criteria, several doses of medicine and another consideration about their design. Therefore, we have presented a pillbox prototype which helps elderly people in taking all doses of medicine. This paper presents the next step towards a useful device, here is presented an empirical evaluation of the “Intelligent Pillbox” by using the Technology Acceptance Model to evaluate the ease of use perception, usefulness perception and intention to use in the future of this new technological device. The evaluation consists of a quasi-experiment which was performed by 45 elderly people, who attended to institutions focused on work with this priority group in several integration activities. Results show positive perceptions of this solution that indicates the intention to use in the future and provide us insights about possible improvements.Publication Microlearning Method for Building Learning Capsules for Older Adults(Science and Technology Publications, Lda, 2021) Bermeo Arpi, Alexandra Elizabeth; Illescas Peña, Lourdes Eugenia; Cedillo Orellana, Irene Priscila; Gómez Jaramillo, Daniel Eduardo; Prado Cabrera, Katerine DanielaEducation is a universal process that acts on human beings throughout their existence, including their aging stage. In this sense, older adults can learn, communicate, and exchange information through technological applications. However, learning platforms often do not address the specific requirements and special needs of older people. Therefore, it is necessary to have methods and tools that allow the creation of software artifacts, so this sector of the population can acquire new knowledge according to its learning needs. Given these considerations, this document proposes a method for creating learning capsules in the field of microlearning, taking into account accessibility criteria and andragogic techniques that support the learning process of the older adult; it also considers a diffusion plan for apprentices to know and access structured micro-contents. Besides, to show this proposal's use, the step-by-step of creating a learning capsule to be used by older adults is presented. Copyright © 2021 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
