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Browsing by Author "Larriva Calle, Diego Felipe"

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    Animación sobre la chola cuencana en cubbecraft utilizando la técnica stop motion como material didáctico para educación básica
    (2015) López Navas, Gabriel Santiago; Larriva Calle, Diego Felipe
    The purpose of this thesis is to create teaching materials based on the Cubeecraft and Chola Cuencana so that children can participate and interact with it, for this, the main characteristics of this character will be detailed in the southern highlands of the country, specifically in Azuay province, because it is the medium in which it operates, clothing will be discussed and also their farm animals as the pig, chicken, cow, sheep and guinea pig. The technique applied is stop motion animation with the help of sound, graphics, color, script, editing software, etc. Together, these elements help keep the attention of children, relating them with the characters, achieving better communicate the desired message. From illustrations of characters created educational films for children with the help of their parents can cut out and assemble our Cuencana Chola with their animals, in an easy way.
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    Desarrollo de un catálogo digital multimedia para la venta de productos a través de dispositivos móviles
    (2016) Aucapiña Sanunga, Marco Daniel; Larriva Calle, Diego Felipe
    This project embarks on the investigation of the concepts that are associated with new technologies in the field of digital publications, processes that continue to develop content on mobile devices set in a current context. In addition to leveraging these alternative media as distribution options information content of products or services of a company. It also seeks to present , the designer , viable alternatives that contribute to the development of multimedia products , more affordable way and not limited by concepts , not unrelated with our tools professional area . The goal is to achieve a prototype digital catalog that can be presented to the client as an innovative component and new resource for the company Ecuavida
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    Desarrollo de un sistema de recorrido virtual interactivo de un museo de la ciudad de Cuenca para el aprendizaje de los niños de las escuelas rurales de la provincia del Azuay de nivel básico
    (2014) Deleg Muzha, Marco Vinicio; Larriva Calle, Diego Felipe
    This work is part of the technological trend of design and innovation of ethnographic information, it aims to reduce the digital divide through the use of virtual sets available to all those interested in this branch of knowledge. For this reason, this document technically exposes the conception, design and implementation of a multimedia tool to cycle through a section of the floor dedicated to the Ecuadorian ethnography in Pumapungo Museum - Ministry of Culture and Heritage of Cuenca, without entering the building (or do it again), for this multimedia gallery recreates the entire route as if it were a classroom visit for all the intricacies of the museum. The present work has an educational purpose as trying to promote a fun and sexy look for groups that are less likely to do so due to the remoteness and economic conditions; particularly schools located in rural areas of Ecuador
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    Diseño de un diario ilustrado para motivar a niñas de 6 a 8 años que padecen de cáncer
    (2013) Bermeo Ordoñez, Katherine Priscila; Larriva Calle, Diego Felipe; Larriva Calle, Diego Felipe
    Currently in the world has developed a great sense of solidarity with respect cancer disease and specially in children. As a result of this concern there are many foundations that have tried through educational materials for children to cope with the disease in a more human. Considering the concern around this issue generates an alternative , develop this project to provide social support through graphic design, a project that currently doesn´t exist in Cuenca or Ecuador, considering that we could improve the quality of life and recovery of a child with a little help to incentivize recovery and fight against the disease , and to provide entertainment during your sessions of chemotherapy, and in general the option to keep the child free from tensions. The fundamental reason for developing this theme is to provide a more active and more attractive entertainment, in addition to providing emotional support, the diary will include different sections: reading , entertainment , writing, drawing , notes, etc. It have little messages and a story told from the illustration and text, as well as creatively treated pages where you can draw, write, paint , etc. It´ll try to encourage the child and provide moments of relaxation . The product to be developed will be an illustrated diary that includes 11 pages that tell a short story about cancer disease where it will be actively a space for painting, drawing and writing, plus the story to the story will be based on the story of “Toby and the flying machine “Innocent Foundation of Spain, illustrated by Isabel Nadal Zeda Rosa texts that provide motivation and support necessary for the child to think and make a moral of the story, a story of struggle, with a happy ending after all treatment. Also have 2 sheets that will be repeated throughout the book , where you can write or tell a little of his life, small spaces, 2 dividers , which also have motivational phrases . This diary will have a manageable format for girls as well as being considered a suitable material that will take you anywhere. The product focus is to provide support , motivation , incentive and learning based on the story that is a reference to the child if can succeed despite any disease in this case Cancer. Besides being a striking and different way of learning , because most will with drawings, illustrations and little text.
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    Diseño de una infografía sobre el impacto que causa al medio ambiente la producción de materiales gráficos impresos
    (2013) Clavón Codena, Jimmy Alfonso; Larriva Calle, Diego Felipe
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    Diseño de una interfaz gráfica móvil para dar a conocer los lugares denominados «huecas» de la ciudad de Cuenca
    (2017) Marín Rodríguez, Juan José; Larriva Calle, Diego Felipe
    Cuenca is becoming a technological city and it lacks digital means that help in the diffusion of the food places denominated “Huecas” being only mouth-to-mouth; The increasing trend in the use of mobile apps and the lack of intuitive mobile graphical interface, generate discontent in the users when looking for information of food places. Therefore this thesis project aims to develop a mobile interface aimed at tourists and citizens who like to know little food places spoken in the media. In this project, you can find information on culture, huecas, tourism, user experiences and user interfaces, as well as the concepts necessary to face the development of a work of this nature.
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    Diseño Web para mòviles guiado por còdigos QR para promoción del patrimonio y turismo en la ciudad de Cuenca
    (2016) Méndez Quintuña, Daniel Ernesto; Larriva Calle, Diego Felipe
    The City of Cuenca, being a tourist potential for the country Ecuador , have to find creative ways to show the world its culture and history , and improve the tourism sector with the creation of multimedia material, in this case a web page using the augmented reality technology that mixes reality with the virtual world and the parallax system animated web pages with mouse movement for the operation of the web page is provided through a campaign code Qr , which works as a guide to establish a tour of the historic center of the city of Cuenca, also will be exposed in this way, the architectural historical facts of the city taking as an object of study the assets of the historic center of the city of Cuenca.
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    La dirección de arte aplicada a la promoción de la artesanía tradicional del Azuay en tiempos del Covid. (Caso de estudio: cooperativa de producción artesanal AYNI)
    (Universidad de Cuenca, 2021-06-01) León Marín, Diego Xavier; Larriva Calle, Diego Felipe
    The COVID-19 health crisis affected the world economy and in particular countries with weak financial structures, Ecuador is not the exception, there are sectors such as artisanal affected income by not having avant-garde strategies to face the new market conditions brought by the pandemic, associating virtualization, being a social, economic problem tending to devalue handicrafts. The study proposes strategies through the use of techniques and technologies to promote handicrafts in heritage cities, with a mixed qualitative and quantitative approach through the application of techniques such as the survey and interview with artisan experts from the Cooperativa de Producción Artesanal AYNI. There was a significant demand for the products, but after the pandemic, artisans lack the knowledge to promote them through technological means, the proposed digitization strategies will reach consumers with the New Normal.
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    Sistema ilustrado para promocionar la tradición oral de la ciudad de Cuenca
    (2017) Alvarez Unda, Carlos Daniel; Larriva Calle, Diego Felipe
    Cuenca is a really charming city: for the ones who were born in here and the ones who didn’t. Something very special about this town are the places and the stories that it hides, as you may say; the oral tradition. Oral tradition helps to preserve a space, a culture and, at the same time, to know their myths and fantastic narratives. However, there is a giant problem with oral tradition. As they are stories of a particular place and because they have being transmitted from one individual to another, information mutates, adding new parts or even eliminating others. When it is altered, it becomes information difficult to access, understanding becomes complicated for the public, resulting in the halting of dissemination. The use of digital media can help that these stories, along with the “cuencano” spaces, to be rescued and not lost in the contemporary. The purpose of this thesis project is to transform those stories, which are part of the oral tradition, into a more user friendly view and, therefore, the diffusion of these it`s better in comparison to those stories which have been disappearing over the years. Aimed at a local audience, eager to discover stories, it has happened or been created within its own city. It seeks to promote the dissemination of this knowledge through social networks, a mechanism that bases its management on the posting of images almost in their entirety. In this project, you can find information about culture, spaces, tourism, oral tradition, illustration and animation, as well as the concepts necessary to understand the information acquired accurately.

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