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  1. Home
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Browsing by Author "Arias Ochoa, Jefferson Hernan"

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    A method to build serious games for older adults ADE2: evaluation of user perceptions and threats of validity
    (Springer International Publishing, 2022) Cedillo Orellana, Irene Priscila; Orellana Mendieta, Leonel Marcos; Arias Ochoa, Jefferson Hernan; Arteaga Garcia, Emily Judith; Sánchez Zhunio, Bertha Cristina
    ver the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory; among those solutions are found serious games. These games are intended to teach, while the player has fun. These games’ demand an important amount of Human–Computer Interaction (HCI) characteristics, which are not formally included during their development. A previous contribution, presented a first approach of a method to build serious games, named ADE2. In those studies, we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process, where the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community, and the actions performed, by following each step of the method, can be reached effectively and efficiently.
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    ADE2: Towards a method for implementing serious games for older people's memory training
    (SCITEPRESS Digital Library, 2021) Arias Ochoa, Jefferson Hernan; Cedillo Orellana, Irene Priscila; Prado Cabrera, Katerine Daniela; Sánchez Zhunio, Bertha Cristina; Arteaga García, Emily Judith
    Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the end-user (older adult).
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    Metodología para la creación de aplicaciones tecnológicas que aportan a la mejora de las funciones cognitivas de atención y memoria en adultos mayores no institucionalizados
    (Universidad de Cuenca, 2020-10-14) Arias Ochoa, Jefferson Hernan; Arteaga García, Emily Judith; Cedillo Orellana, Irene Priscila
    In recent years, the population of elderly people has been increasing; hand in hand with this growth new technologies have appeared to improve the quality of life of this population group. Many of the older adults have both physical and cognitive diseases, the latter being one of the most important for researchers because they work with functions such as memory, language, reasoning, attention, and processing speed. In the present document, a new methodology called ADE2 has been proposed for the creation of technological applications with emphasis on serious games. This allows to contribute to the improvement of cognitive functions of attention and memory in non-institutionalized older adults. In other words, software developers can create serious games for these cognitive functions effectively and efficiently using the ADE2 methodology. Finally, to show the viability of the solution, a quasi-experiment has been carried out following the steps of the ADE2 design phase. The proposal was tested by a sample of twenty-two engineers corresponding to technical areas, from which results were obtained that validate the solution and provide information for future implementations.

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