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Browsing by Author "Agudo Guiracocha, Dayana Isabel"

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    A Methodology to Develop Extended Reality Applications for Exhibition Spaces in Museums
    (Institute of Electrical and Electronics Engineers, 2022) Granda Juca, María Fernanda; Barreto Paredes, Christian Fabián; Agudo Guiracocha, Dayana Isabel; Parra González, Luis Otto; Parra González, Luis Otto
    Web 2.0 brought the development of social networks and new elements of interaction that were incorporated into Web sites and devices that supported them. In the field of museums, the emergence of Web 2.0 and Museum 2.0 has made it possible to improve access to information regarding art collections. Due to the COVID-19 pandemic, museums have opted for the introduction of technology permitting virtual access to their collections. However, many applications were developed using traditional development process without considering a methodology dedicated to extended reality applications. This paper describes a methodology for the implementation of extended reality applications to exhibition spaces in museums. Using a quasi-experiment, we evaluate the data collection stage of the proposed methodology to develop an extended reality application to visit exhibition spaces in a museum. Results show that the proposed methodology helps to the software engineers/designers in the development process of extended reality applications.
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    Metodología para la creación de aplicaciones de realidad extendida aplicada a espacios expositivos. Caso de estudio: Museo Remigio Crespo Toral, Cuenca, Ecuador
    (Universidad de Cuenca, 2022-02-18) Agudo Guiracocha, Dayana Isabel; Barreto Paredes, Christian Fabian; Parra González, Luis Otto; Granda Juca, María Fernanda
    Extended reality applications must consider critical aspects such as experience design, interaction design, and changing system requirements. In particular, when it comes to applications developed for exhibition spaces, which are spaces in which users seek to obtain unique and satisfactory experiences, it is necessary to consider aspects that allow these applications to provide users with good user experiences. In this context, it is necessary to apply a development methodology with which applications that provide a good user experience are obtained. The objective of this work is to develop and evaluate a methodology for the creation of this type of applications, based on UserCentered Design and the Agile development approach, in the context of exhibition spaces. Additionally, a case study is presented, in which the proposed methodology is used to develop the prototype of a web application that allows 360° tours of the Elia Liut exhibition and the Archaeological Reserve of the “Museo Municipal Remigio Crespo Toral” of the city of Cuenca, Ecuador. This work considers an experimental research methodology that contemplates two approaches. The first approach consists of a theoretical component that provides the necessary foundations for the development of this work. The second approach consists of: i) the empirical evaluation of the proposed methodology, against the performance and perceptions of the users. ii) The empirical evaluation of the usability of a prototype developed using the proposed methodology. Finally, the results of this work indicate that the proposed development methodology is easy to use, useful and there is the intention of using it in the future. As for the prototype, it was determined that it is usable.

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