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Please use this identifier to cite or link to this item: http://dspace.ucuenca.edu.ec/handle/123456789/40728
Title: Data mining techniques for analysing data extracted from serious games: a systematic literature review
Authors: Orellana Cordero, Marcos
Cedillo Orellana, Irene Priscila
Acosta Urigüen, María Inés
Keywords: Systematic review
Serious games
Data mining
metadata.dc.ucuenca.areaconocimientofrascatiamplio: 2. Ingeniería y Tecnología
metadata.dc.ucuenca.areaconocimientofrascatidetallado: 2.10.2 Nano-Procesos [Aplicaciones a Nano-Escala]
metadata.dc.ucuenca.areaconocimientofrascatiespecifico: 2.10 NanoTecnología
metadata.dc.ucuenca.areaconocimientounescoamplio: 07 - Ingeniería, Industria y Construcción
metadata.dc.ucuenca.areaconocimientounescodetallado: 0724 - Minería y Extracción
metadata.dc.ucuenca.areaconocimientounescoespecifico: 072 - Fabricacion y Procesos
Issue Date: 2022
metadata.dc.ucuenca.volumen: Volumen 0, número 0
metadata.dc.source: International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings
metadata.dc.identifier.doi: 10.5220/0011042900003188
Publisher: Universidad de Toulous, Universidad de Limoges, Laboratorio de Investigación de Robótica
metadata.dc.description.city: 
Aquisgrán
metadata.dc.type: ARTÍCULO DE CONFERENCIA
Abstract: 
Serious games are applications that pursue, on the one hand, the users' entertainment and, on the other hand, look to promote their learning, cognitive stimulation, among reaching other objectives. Moreover, data generated from those games (e.g., demographic information, gaming precision, user efficiency) provide insights helpful in improving certain aspects such as the attention and memory of the gamers. Therefore, applying data mining techniques over those data allows obtaining multiple patterns to improve the game interface, identify preferences, discover, predict, train, and stimulate the users' cognitive situation, among other aspects, to reach the games' objectives. Unfortunately, although several solutions have been addressed about this topic, no secondary studies have been found to condensate research that uses data mining to extract patterns from serious games. Thus, this paper presents a Systematic Literature Review (SLR) to extract such evidence from studies reported between 2001 and 2021. Besides, this SLR aims to answer research questions involving serious games solutions that train the cognitive functions of th
URI: http://dspace.ucuenca.edu.ec/handle/123456789/40728
https://www.scopus.com/record/display.uri?eid=2-s2.0-85140969498&doi=10.5220%2f0011042900003188&origin=inward&txGid=d17dbbb46d393ab93b391feb28fff8d3
metadata.dc.ucuenca.urifuente: https://www.proceedings.com/64165.html
ISBN: 978-989758566-1
ISSN: 21844984
Appears in Collections:Artículos

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