Parra Gonzalez, Luis OttoBarreto Paredes, Christian FabianAgudo Guiracocha, Dayana IsabelGranda Juca, María Fernanda2023-10-202023-10-202023978-166545517-60000-0000http://dspace.ucuenca.edu.ec/handle/123456789/43272https://www.scopus.com/record/display.uri?eid=2-s2.0-85151356483&origin=resultslist&sort=plf-f&src=s&sid=241e9ce097cfb25381e5febc9014bfde&sot=b&sdt=b&s=TITLE-ABS-KEY%28Evaluating+Extended+Reality+Application+for+a+Virtual+Museum.+Case+Study%3A+Remigio+Crespo+Museum%29&sl=110&sessionSearchId=241e9ce097cfb25381e5febc9014bfdeThe COVID-19 pandemic was the main reason why many organisations decided to include information and communication technologies in their processes to allow them to continue with their activities, be it providing services to users (food, medicine, etc.), training/education or disseminating culture. In the field of culture, some museums incorporated technology into their operating environment, moving from face-to-face visits to virtual visits. However, in many museums, the lack of apps designed to solve the problem of virtual visits caused some to stop receiving visitors during the pandemic. In this context, this paper describes the development of an application with a user-centred design that incorporates extended reality to allow virtual visits to the Remigio Crespo Museum in the city of Cuenca (Ecuador). The evaluation carried out to verify the application's usability and learnability is also included. The results obtained indicate that users/visitors found the application usable and easy to learnes-ESvirtual museumExtended realityusabilityuser-centred designEvaluating Extended Reality Application for a Virtual Museum. Case Study: Remigio Crespo Museum.ARTÍCULO DE CONFERENCIA10.1109/ICI2ST57350.2022.00015