Sánchez Zhunio, Bertha CristinaCedillo Orellana, Irene PriscilaVázquez Patiño, Angel Oswaldo2021-01-272021-01-272020978-172815882-20000-0000https://www.scopus.com/inward/record.uri?eid=2-s2.0-85089148177&doi=10.1109%2fICEDEG48599.2020.9096862&partnerID=40&md5=972d7ae20e44fdc29527b2610598e35dThe elderly population has been growing at a significant rate, which leads to the development of technologies that contribute to healthy and active aging. Hence, recreational activities focus on improving: health status, cognitive abilities, physical and emotional skills. This document presents the development of a memory game made for Android platform, in which some usability and accessibility criteria focused on elderly people was used. To prove its functioning and perform an evaluation applying the Technology Acceptance Model (TAM), the game was presented to 63 elders who assist to the 'Hogar de los Abuelos' in Cuenca, Ecuador.es-ESAccessibility criteriaAmbient assisted LivingCognitive abilityDynamic difficulty adjustmentElderly peopleMemory gameUsability criteriaA memory game for elderly people: development and evaluationARTÍCULO DE CONFERENCIA10.1109/ICEDEG48599.2020.9096862