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DC Field | Value | Language |
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dc.contributor.author | Cedillo Orellana, Irene Priscila | - |
dc.contributor.author | Arias Ochoa, Jefferson Hernan | - |
dc.contributor.author | Sanchez Zhunio, Bertha Cristina | - |
dc.contributor.author | Arteaga Garcia, Emily Judith | - |
dc.contributor.author | Orellana Mendieta, Leonel Marcos | - |
dc.date.accessioned | 2022-07-26T19:58:57Z | - |
dc.date.available | 2022-07-26T19:58:57Z | - |
dc.date.issued | 2022 | - |
dc.identifier.isbn | 9783030953539 | - |
dc.identifier.issn | 2195-4968 | - |
dc.identifier.uri | http://dspace.ucuenca.edu.ec/handle/123456789/39520 | - |
dc.identifier.uri | https://www.scopus.com/record/display.uri?eid=2-s2.0-85128716668&origin=resultslist&sort=cp-f&src=s&st1=A+Method+to+Build+Serious+Games+for+Older+Adults+ADE2%3a+Evaluation+of+User+Perceptions+and+Threats+of+Validity&sid=8c3b745e5447cfe518d382db46dfe535&sot=b&sdt=b&sl=124&s=TITLE-ABS-KEY%28A+Method+to+Build+Serious+Games+for+Older+Adults+ADE2%3a+Evaluation+of+User+Perceptions+and+Threats+of+Validity%29&relpos=1&citeCnt=0&searchTerm=&featureToggles=FEATURE_NEW_DOC_DETAILS_EXPORT:1 | - |
dc.description.abstract | ver the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory; among those solutions are found serious games. These games are intended to teach, while the player has fun. These games’ demand an important amount of Human–Computer Interaction (HCI) characteristics, which are not formally included during their development. A previous contribution, presented a first approach of a method to build serious games, named ADE2. In those studies, we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process, where the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community, and the actions performed, by following each step of the method, can be reached effectively and efficiently. | - |
dc.language.iso | es_ES | - |
dc.publisher | Springer International Publishing | - |
dc.source | 29th International Conference on Information Systems Development, ISD 2021 | - |
dc.subject | Serious games | - |
dc.subject | Human computer interaction | - |
dc.subject | Evaluation | - |
dc.subject | Older adults | - |
dc.title | A method to build serious games for older adults ADE2: evaluation of user perceptions and threats of validity | - |
dc.type | ARTÍCULO DE CONFERENCIA | - |
dc.description.city | Valencia | - |
dc.ucuenca.idautor | 0106490006 | - |
dc.ucuenca.idautor | 0703961367 | - |
dc.ucuenca.idautor | 0105194575 | - |
dc.ucuenca.idautor | 0102815842 | - |
dc.ucuenca.idautor | 0106426091 | - |
dc.identifier.doi | 10.1007/978-3-030-95354-6_2 | - |
dc.ucuenca.embargoend | 2050-12-30 | - |
dc.ucuenca.version | Versión publicada | - |
dc.ucuenca.embargointerno | 2050-12-30 | - |
dc.ucuenca.areaconocimientounescoamplio | 06 - Información y Comunicación (TIC) | - |
dc.ucuenca.afiliacion | Cedillo, I., Universidad de Cuenca, Cuenca, Ecuador; Cedillo, I., Universidad del Azuay, Cuenca, Ecuador | - |
dc.ucuenca.afiliacion | Orellana, L., Universidad de Cuenca, Cuenca, Ecuador | - |
dc.ucuenca.afiliacion | Arias, J., Universidad de Cuenca, Cuenca, Ecuador | - |
dc.ucuenca.afiliacion | Arteaga, E., Universidad de Cuenca, Cuenca, Ecuador | - |
dc.ucuenca.afiliacion | Sanchez, B., Universidad de Cuenca, Cuenca, Ecuador | - |
dc.ucuenca.correspondencia | Cedillo Orellana, Irene Priscila, icedillo@uazuay.edu.ec | - |
dc.ucuenca.volumen | Volumen 55 | - |
dc.ucuenca.indicebibliografico | SCOPUS | - |
dc.ucuenca.factorimpacto | 0.197 | - |
dc.ucuenca.numerocitaciones | 0 | - |
dc.ucuenca.areaconocimientofrascatiamplio | 2. Ingeniería y Tecnología | - |
dc.ucuenca.pais | ESPAÑA | - |
dc.ucuenca.conferencia | A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity | - |
dc.ucuenca.areaconocimientofrascatiespecifico | 2.11 Otras Ingenierias y Tecnologías | - |
dc.ucuenca.areaconocimientofrascatidetallado | 2.11.2 Otras Ingenierias y Tecnologías | - |
dc.ucuenca.areaconocimientounescoespecifico | 061 - Información y Comunicación (TIC) | - |
dc.ucuenca.areaconocimientounescodetallado | 0613 - Software y Desarrollo y Análisis de Aplicativos | - |
dc.ucuenca.fechainicioconferencia | 2021-09-08 | - |
dc.ucuenca.fechafinconferencia | 2021-09-10 | - |
dc.ucuenca.organizadorconferencia | Universitat Politècnica de València, Valencia, Spain; University of Ireland Galway, Galway, Ireland; University, Melbourne, Australia Henry Linger,; University of Navarra, Barcelona, Spain | - |
dc.ucuenca.comiteorganizadorconferencia | Universitat Politècnica de València | - |
dc.ucuenca.urifuente | https://link.springer.com/book/10.1007/978-3-030-95354-6 | - |
Appears in Collections: | Artículos |
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documento.pdf Until 2050-12-30 | document | 429.1 kB | Adobe PDF | View/Open Request a copy |
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