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Please use this identifier to cite or link to this item: http://dspace.ucuenca.edu.ec/handle/123456789/37914
Title: Towards the evaluation of the usability and portability of serious games
Other Titles: 
Authors: Arevalo Angamarca, Moises Santiago
Romero Leon, Vanessa Maria
Sanchez Zhunio, Bertha Cristina
Prado Cabrera, Katerine Daniela
Cedillo Orellana, Irene Priscila
metadata.dc.ucuenca.correspondencia: Cedillo Orellana, Irene Priscila, priscila.cedillo@ucuenca.edu.ec
Keywords: Evaluation Method
Portability
Quality model
Serious games
Usability
metadata.dc.ucuenca.areaconocimientofrascatiamplio: 2. Ingeniería y Tecnología
metadata.dc.ucuenca.areaconocimientofrascatidetallado: 2.2.6 Arquitectura y Hardware del Computador
metadata.dc.ucuenca.areaconocimientofrascatiespecifico: 2.2 Ingenierias Eléctrica, Electrónica e Información
metadata.dc.ucuenca.areaconocimientounescoamplio: 07 - Ingeniería, Industria y Construcción
metadata.dc.ucuenca.areaconocimientounescodetallado: 0714 - Electrónica y Automatización
metadata.dc.ucuenca.areaconocimientounescoespecifico: 071 - Ingeniería y Profesiones Afines
Issue Date: 2021
metadata.dc.ucuenca.embargoend: 31-Dec-2050
metadata.dc.ucuenca.volumen: Volumen 0
metadata.dc.source: SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
metadata.dc.identifier.doi: 10.1109/SEGAH52098.2021.9551903
Publisher: IEEE
metadata.dc.description.city: 
Dubai
metadata.dc.type: ARTÍCULO DE CONFERENCIA
Abstract: 
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. Similarly, to other software tools, these solutions need to assess their quality, to be later improved. However, there are not contributions that allow the quality evaluation specifically related to the usability and portability characteristics. Therefore, this paper presents, first, an evaluation method aligned to the ISO/IEC 25040 standard, its activities, and artifacts which will be used for the serious game's quality evaluation. This method's name is Serious Game Quality Assessment Method (SG-QUAM). Second, it provides a usability and portability model aligned to the ISO/IEC 25010 standard and oriented to this specific domain (i.e., serious digital games), and lastly, the quality in use while players are using the application. Moreover, 16 software engineers evaluated the solution through an experiment; the results showed good insights oriented to improve the contributions and concluded that SG-QUAM is perceived as easy to use, useful and that could be used in the future.
URI: https://www.scopus.com/record/display.uri?eid=2-s2.0-85117422195&doi=10.1109%2fSEGAH52098.2021.9551903&origin=inward&txGid=905cfeffede15d6eb39596788d351fd7
metadata.dc.ucuenca.urifuente: https://www.segah.org/2021/
ISBN: 978-166542649-7
ISSN: 0000-0000
Appears in Collections:Artículos

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