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Please use this identifier to cite or link to this item: http://dspace.ucuenca.edu.ec/handle/123456789/33320
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dc.contributor.authorGonzález Yebra, Óscar-
dc.contributor.authorAguilar, Manuel Ángel-
dc.contributor.authorAguilar, Fernando José-
dc.contributor.authorLucas Matheu, Manuel Null-
dc.date.accessioned2019-08-08T14:12:35Z-
dc.date.available2019-08-08T14:12:35Z-
dc.date.issued2018-
dc.identifier.issn1139-613X, e2174-5374-
dc.identifier.urihttps://www.scopus.com/record/display.uri?eid=2-s2.0-85048511895&doi=10.5944%2feducXX1.16204&origin=inward&txGid=d261f2fe4f1bab8c08f448a3b7ff393d-
dc.descriptionThis work has been developed within the framework of a project of educational innovation aimed at adapting the University of Almeria to the European Higher Education Area. Its general objective was to investigate the feasibility of applying 3D immersive environments for distance teaching and learning. In this sense, the use of the widely known platform Second Life has been evaluated with regards to efficiently complementing the traditional faceto- face learning method applied in the subject of Computer Aided Design, maintaining insofar as possible the feeling of belonging to a classroom for all the classmates involved. The study was conducted throughout three different phases. In the first one, the procedure for experimental research was designed and planned. In the second stage, several working sessions focused on putting the proposed method into practice were carried out, later obtaining the opinion of the students through a specific questionnaire. Within the third phase, an adapted version of the well-known Kano’s model was applied to quantitatively assess student satisfaction with both the 3D immersive environment interface and the synchronous and distance learning method tested. teaching in the case of the purely practical component (CAD laboratory). The findings obtained in this study may be useful for teachers/researchers who are interested in the design of similar virtual classrooms. It can also help progress towards effective strategies for promoting the use of B-Learning experiences supported by 3D immersive environments. © 2018, Universidad Nacional de Educacion a Distancia. All rights reserved.-
dc.description.abstractThis work has been developed within the framework of a project of educational innovation aimed at adapting the University of Almeria to the European Higher Education Area. Its general objective was to investigate the feasibility of applying 3D immersive environments for distance teaching and learning. In this sense, the use of the widely known platform Second Life has been evaluated with regards to efficiently complementing the traditional faceto- face learning method applied in the subject of Computer Aided Design, maintaining insofar as possible the feeling of belonging to a classroom for all the classmates involved. The study was conducted throughout three different phases. In the first one, the procedure for experimental research was designed and planned. In the second stage, several working sessions focused on putting the proposed method into practice were carried out, later obtaining the opinion of the students through a specific questionnaire. Within the third phase, an adapted version of the well-known Kano’s model was applied to quantitatively assess student satisfaction with both the 3D immersive environment interface and the synchronous and distance learning method tested. teaching in the case of the purely practical component (CAD laboratory). The findings obtained in this study may be useful for teachers/researchers who are interested in the design of similar virtual classrooms. It can also help progress towards effective strategies for promoting the use of B-Learning experiences supported by 3D immersive environments. © 2018, Universidad Nacional de Educacion a Distancia. All rights reserved.-
dc.language.isoes_ES-
dc.sourceEducación XXI-
dc.subjectBlended learning-
dc.subjectEducational innovation-
dc.subjectHigher education-
dc.subjectKanos model-
dc.subjectSecond life-
dc.subjectStudent satisfaction-
dc.titleEvaluation of 3D immersive environments in B-learning implementations-
dc.title.alternativeEvaluación de entornos inmersivos 3D como herramienta de aprendizaje B-learning-
dc.typeARTÍCULO-
dc.ucuenca.idautorSgrp-1909-1-
dc.ucuenca.idautorSgrp-1909-2-
dc.ucuenca.idautorSgrp-1909-3-
dc.ucuenca.idautorAAG930037-
dc.identifier.doi10.5944/educXX1.16204-
dc.ucuenca.versionVersión publicada-
dc.ucuenca.areaconocimientounescoamplio01 - Educación-
dc.ucuenca.afiliacionGonzález, Ó., Universidad de Almería (Almería), Almería, España; González, Ó., Universidad de Málaga (Málaga), Málaga, España-
dc.ucuenca.afiliacionAguilar, M., Universidad de Almería (Almería), Almería, España; Aguilar, M., Universidad de Málaga (Málaga), Málaga, España; Aguilar, M., Universidad de Cordoba, Cordoba, España-
dc.ucuenca.afiliacionAguilar, F., Universidad de Almería (Almería), Almería, España; Aguilar, F., Universidad de Cordoba, Cordoba, España; Aguilar, F., Universidad de Málaga (Málaga), Málaga, España-
dc.ucuenca.afiliacionLucas, M., Universidad de Cuenca, Cuenca, Ecuador; Lucas, M., Universidad de Almería (Almería), Almería, España; Lucas, M., Universidad de Sevilla, Sevilla, España; Lucas, M., University of Madrid, Madrid, España-
dc.ucuenca.volumenVolumen 21, número 2-
dc.ucuenca.indicebibliograficoSCOPUS-
dc.ucuenca.factorimpacto0.611-
dc.ucuenca.cuartilQ2-
dc.ucuenca.numerocitaciones0-
dc.ucuenca.areaconocimientofrascatiamplio5. Ciencias Sociales-
dc.ucuenca.areaconocimientofrascatiespecifico5.9 Otras Ciencias Sociales-
dc.ucuenca.areaconocimientofrascatidetallado5.9.1 Ciencias Sociales Interdisciplinarias-
dc.ucuenca.areaconocimientounescoespecifico011 - Educación-
dc.ucuenca.areaconocimientounescodetallado0111 - Ciencias de la Educación-
dc.ucuenca.urifuentehttp://revistas.uned.es/index.php/educacionXX1/issue/view/1210-
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